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The Locked On Replace: Guided Missiles and Extra information – Broke Protocol – On-line Metropolis Life RPG



Mar 21, 2022

Guided Missile Assist with new AT4 Launcher. Switchable Weapon Loadouts with new Missiles/Flares/MGs/Cannons/Bombs. New MiG-29, Biplanes. New weapons, Air fight AI, and rather more..


The Locked On Replace Launch

The Locked On Replace is prepared for launch as we speak. Not solely does this replace pack a bunch of latest stuff for the bottom game and Default map, however it additionally expands on modding in tons of helpful methods. Switchable automobile weapons, sirens on any sort of trangame, guided missile help and alert messages. There’s lots to unpack so let’s check out the most important options.

Guided Missiles and Launchers


Take a look at the native gunshop or armory to discover a model new can opener. The AT4 is the primary launcher to help guided missiles however received’t be the final. Keep sights over any floor or air automobile to ascertain lock and you then’re prepared to fireside. Any Projectile class weapon will be configured to shoot guided missiles. Simply set the TargetType of the thrown projectile to any ShEntity subclass like ShVehicle or ShAircraft to configure what kinds of objects to focus on and that’s it.

Locked On Warnings and Countermeasures


There’s additionally a brand new jet added to the army base. The Mig-29 is now flyable and offers an evenly matched adversary to the F-16. Each jets have been additionally upgraded with Flare countermeasures in opposition to guided weapons. Once you get the Missile Lock alert, swap to Flares and hearth some off for a superb likelihood of diverting oncoming rockets. Be aware that each one hangars within the game now have Re-arm zones so pilots can restock all their armament for the subsequent sortie.

New Biplanes and Air Fight AI


A pair new biplanes can be found on the airport now and will be seen flying across the metropolis. These WW1 relics aren’t simply showroom fashions, however geared up with each Machine Weapons and small bombs. Swap between them utilizing the Alt-Fireplace key (B by default). AI are additionally good at deciding which weapon is finest to make use of for air and floor targets, even using Flares when essential. Fireplace at any AI biplane to interact in a dogfight and see should you can win 1-on-1.

Switchable Automobile Weapon Units


Countermeasures and weapon dealing with modifications implies that all autos now have help for a number of weapon units. Some present belongings have been up to date with secondary weapons like Machine Weapons alongside Cannons. Sadly, which means all previous autos and weapons with projectile ShThrown objects must be reconfigured to satisfy the brand new customary. It’ll be price it in the long term although since limitless weapon units are actually supported. Subsequent up is help for particular weapons and turrets from completely different seat positions.

Different Adjustments


There’s additionally been enormous high quality of Life enhancements, fixes, and different under-the-hood updates to make issues higher shifting ahead. Some GameSource modifications from older hotfixes are totally built-in like Reset Goal possibility for jobs and Request Heal motion from AI medics. Hit registration has additionally seen main enhancements and cellular has new controls for firing.

Servers even have a brand new TimeLimit setting for auto-restarts and seamlessly reconnecting gamers. Extra API stuff like Alert Messages and plenty of extra modding parameters can be found for autos. So I’m wanting ahead to what modders can give you working with the brand new options.

Right here’s the complete v1.25 changelog:

v1.25 Locked On Replace Changelog

  • Guided missile help for weapons/autos (set TargetType on ShThrown objects)
  • A number of weapon units supported for autos (Alt-fire button for biking them)
  • Added AT4, RocketGuided, BombUnguided, and BombSmall objects
  • Entities utilizing new ‘Flare’ tag will act as countermeasures for guided weapons
  • AI help for utilizing guided weapons and countermeasures
  • AI aiming enhancements and optimizations
  • Fastened AI goal vector not normalized resulting in unusual flight maneuvers
  • Minor first-person digital camera clipping fixes
  • New SvShowAlert packet added to API (at present solely used for missile lock messages)
  • Decreased Fighter scaling 25% and adjusted stats to match
  • FighterBig is now flyable on the Default army base and by AI
  • LightArmor and APCs cannons exchange with MGs
  • Heavy Japanese/Western tanks can swap to MGs along with Cannons
  • SpecOps and Gun Service provider in Builder and Default Map now have AT4 and Guided Rockets
  • Any Wearable merchandise can have a customized carrying capability (seen in Tooltip)
  • Added lacking Territory Sprite to BPResources
  • Fastened potential AI exception when following
  • World Builder: Optimized and glued object choice/raycasting
  • World Builder: Fastened controls getting caught after alt-tabbing
  • zGameSource.dll renamed to _GameSource.dll to load first (simpler job modding)
  • ExecutionMode.Override occasions will exchange earlier override occasions
  • Added ExecutionMode.Last (Doesn’t enable any extra overrides)
  • Fastened TriggerSphere collider set incorrectly (thanks FEFE)
  • Fastened AI/CanSee() with the ability to wallhack
  • Fastened some hit registration / physics off-by-1 body bugs
  • New Azerbaijani language (Thanks SQLost)
  • Modified language codes for Portuguese and Czech to ISO-639
  • New svManager.Add/RemoveInventoryAction() for customized stock merchandise actions
  • Added StealItem GameSource occasion for example Stock Motion
  • AI will now assault gamers who steal objects from stock
  • Unified Stock messages into regular message record (appended to Historical past too)
  • Customized Self actions moved to backside of motion menu to stop misclicks
  • Fastened a witness Desync bug in GameSource (GetWitness not has side-effects)
  • Added ShEntity.CenterBounds/Mass properties for aiming/wanting/buoyancy
  • Made all physics features timestep unbiased
  • Extra StringBuilder optimizations
  • New SvShowTimer and SvShowAlert helper features in SvPlayer
  • Mounting entity vary examine moved from SvMount to SvTryMount
  • AI will now assault for damaging or firing at their automobile (if not busy)
  • Added overhead voice chat icons
  • Added timeLimit parameter to settings.json (24 hours by default)
  • Server will auto-restart after timeLimit is reached (new in settings.json)
  • Purchasers will auto-reconnect after server restarts
  • New /timeleft command
  • svEntity.thrower -> svEntity.instigator (Unreal Engine naming)
  • Physics updates -> Mods seemingly want values up to date:
  • Plane mods ought to multiply previous values by 25x : uprightStrength, stabilityStrength
  • Boat mods ought to mutltiply previous values by 25x : engineFactor, turnFactor
  • Steerable class eliminated (Modders delete Steerable scripts in Unity mission if updating)
  • HideInterior is now a per-seat property (Mods utilizing this to cover Player fashions must replace)
  • Boats now have a stabilityFactor moddable property that was hard-coded earlier than
  • Fastened up collectedItem habits (not choose up energetic grenades/flashes/smokes)
  • Fastened damaged Emissive supplies on mods
  • Fastened earrape when spectating, teleporting, or shifting between interiors
  • Map Markers added/up to date (be aware some icons have been renamed or deleted: bank->bank_euro)
  • Consumer interface cleanup and fixes
  • Button motion menus are scrollable now
  • Changed EmbedIO and Swan libraries with easy HTTPListener (fixes reminiscence leak)
  • Up to date CEF to newest launch and glued some decision and cleanup bugs
  • Up to date AI pathfinding libraries
  • Cell: Added static hearth button and made drag-looking attainable whereas firing
  • Any Trangame can use Siren On/Off actions now (so long as PoliceLightsObject is assigned)
  • Added Re-arm zones to all Hangars on Default map
  • Purchasers will extra reliably reconnect on timeout
  • Time string formatter will now deal with hours and days accurately
  • Decreased motion velocity of Bazooka (and AT4)
  • Up to date UnityEngine to newest launch

See you!


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