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R1 Floor Models information – Misplaced in Time Ep 1: Heathen



Mar 24, 2022

Went full tilt for per week and made a bunch extra content material, what else is new…

Whats up everybody, thanks for becoming a member of me for this replace.

It has been a busy previous week. All the things I got down to get completed has been completed.

The R1 floor items have been finalized, 3d modeled, textured, animated and built-in into the game.(Lod0, Lod2, Lod3)
Among the GUI has had one other go over it & is extra responsive. (Construct UI, Aims UI, Fleet UI, Analysis UI, Menu UI).
Useful resource Harvesting is full (Models harvest, when full, drop off their cargo) Game Supervisor handles varied sources.
Useful resource Harvesting Animations and Results are completed.

Mission Aims: RTS Mission aims populate the aims tab and monitor person development.

Completed the extent “Ghenna”. The extent which has been proven in many of the photographs up to now has been completed and optimized.

I additionally started engaged on the tactical map overlay, which is coming alongside properly and ought to be prepared for subsequent weeks replace.

Under Models are Full and in Game.

R1 Kinetic Walker Tank
R1 Missle Walker Tank
R1 Useful resource Collector
R1 Cellular Refinery
R1 Grunt
R1 QuadWalkerDestroyer

R1 Ground Units

R1 Quad Walker 2


R1 Ground Units 2minercloseup2R1 Quad Walker

Thanks for studying and do not forget to comply with for information and updates!

The above items I nonetheless should make First Particular person car controllers and combine them.


Thanks for studying and do not forget to comply with for information and updates!

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