Prometheus Wept


This dev log covers the progress in Dec 2021, including the addition of a healing manager, writing, and the creation of character models.


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Hi-

I hope you’re having a nice Christmas! Here’s the first post kickstarter dev log.

To summarise:

  • I’ve worked on the writing for the next two missions
  • A healing manager, which makes healing outside combat more intuitive and less click heavy has been added
  • A number of character models for the upcoming missions have been created
  • Firearms automatically reload after combat
  • Save games are now ordered by time and date
  • A number of minor bugs have been fixed.

BanditHeavy

The model for a heavy bandit, which is often serves as a heavy melee, or leader role.

Healing Manager

The healing manager is more intuitive, less click-heavy way of managing your party’s health.

If you have any questions or feedback, please leave a comment and I’ll get back to you!

All the best,
Daithi



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