Mortal On-line’s newest patch, 188.8.131.52, went reside earlier this week; it focuses largely on fixing UI and panorama bugs, although it additionally tweaks the game’s repute system, as gamers will lose homicide counts whereas offline (albeit very slowly) and may be flagged as criminals for “pushing harmless gamers an excessive amount of.”
“We all know patches like these usually are not as thrilling as new content material, however one among our prime priorities is to get the game as secure as attainable for as many gamers as attainable, as we transfer in the direction of returning to our aim of getting everybody on one world server,” Star Vault says.
“We’ve been making massive strides on this space, and relying on the info we get from this newest patch, we could also be additional lowering the variety of alternate Myrland situations this week. Our proficient artists have nonetheless been engaged on new content material since launch, nonetheless as with most issues in game growth, to get one thing able to launch requires work from a number of totally different individuals in several roles. Our programmers have been busy bees engaged on discovering and fixing bottlenecks in our server capability, however with the worst of it behind us, they will quickly return to enjoying their half in wrapping up new content material in a pleasant and functioning bow. We wish to say thanks to everybody who has been enduring this drought of latest content material as we cowl these sadly not thrilling however mandatory server and again finish enhancements.”
We chatted with Star Vault CEO Henrik Nystrom earlier this week to examine in with the game’s state since its launch; he mentioned every little thing from the overwhelming response to gamers at launch to the corporate’s plans for scaling and content material sooner or later.