It would not be a lot of a tactical miniatures {game} should you could not transfer your figures round as soon as you set them on the desk. However you’ll be able to. However how do you go about it within the new version of Firefight? Effectively, that is what we discover out on this preview from Mantic.
From the article:
Whats up and welcome to a different of our in-depth Firefight: Second Version guidelines previews. After wanting on the all-important Command Factors in our earlier weblog, at the moment we’re speaking motion.
It’s possible you’ll keep in mind in our earlier publish that we described how dynamism was one of many key parts behind Firefight, which we’ve pulled off with the alternating activations and Command Factors. The opposite essential design selection was: pace. We at all times needed to make it possible for Firefight performed quick and livid, so you’ll be able to spend much less time transferring stuff across the desk or measuring distances, and extra time rolling cube and making ‘pew pew’ noises.