Fleet carriers, the biggest and costliest of ships in Elite Harmful, now have their hotly anticipated interiors. Replace 11 has arrived for the large area game, permitting the really elite to collect their mates and crewmates aboard their Drake-class carriers, which might operate as cell area stations and social hubs.
Every Drake-class service has a predominant concourse and hangar foyer, a command deck that features particular quarters for the commander-owner and their wing, and a seating space the place you’ll need to fasten your security belt when the service prepares to make a bounce to a brand new star system.
Commander-owners of carriers can optionally set up further modules, together with a bar, a Vista Genomics service desk for handing over scanned genetic knowledge, a Pioneer Provides retailer, and a shipyard entry level, the place you possibly can attain the shipyard space on foot. You should utilize all of the seats and barstools all through every concourse, and alter the tariffs on every service supplied in your service – in case you’d wish to make a little bit of revenue off the Pioneer Provides offered on board.
Replace 11 isn’t only for carrier-owners, nevertheless. There are new ‘shield’-type missions the place you’ll have to defend supply ships from assaults by criminals. Frontier says these missions are fairly difficult and greatest taken on as a bunch, however to compensate, the rewards you’ll earn are extra worthwhile.
The patch additionally features a good record of bug fixes and efficiency optimisations, and the full patch notes can be found on Steam for those who’d wish to evaluate the entire record.
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