A sequel is coming for glorious cooperative heist game Monaco, publishers Humble Video games introduced in the present day. Jim Rossignol’s Monaco: What’s Yours Is Mine assessment in 2013 was fairly easy: “This is among the most essential unbiased video games this yr, and would possibly nicely find yourself being one of many best-loved video games of the last decade.” I do not suppose it panned out fairly that means, partially as a result of indie video games grew so bigger and extra mainstream than anticipated throughout the last decade, however the IGF Grand Prize winner continues to be a cracking game. And Monaco 2 seems to be fairly.
Humble Video games have really purchased the rights to Monaco, they mentioned in in the present day’s announcement, making this “the primary new wholly owned title within the Humble Video games portfolio”. It is nonetheless made by Pocketwatch Video games, thoughts, with Monacoman Andy Schatz nonetheless on as inventive director.
“I wish to make the last word heist simulator,” Andy Schatz mentioned through the Humble Video games Showcase in the present day. “I wish to make a game you can return to and you may play it over and over, and work out new paths, and play it with your folks, case the joint, actually work out one of the best ways to interrupt into a spot, and do it.
“They’re 3D environments that basically concentrate on verticality, and that verticality goes to result in unbelievable quantities of Player expression by way of how they determined to sort out these missions. You are going to have the ability to scale the partitions, otherwise you’re going to have the ability to tunnel beneath the financial institution vault, or rappel from the ceiling to hack the pc.”
Maybe essentially the most seen change is that the sequel apparently ditches the greyscale blueprint look of the unique. The “early visualisations” Humble shared in the present day look very good; I am excited to see the completed game. What’s apparently the identical is the core of plotting a heist and recovering from errors.
“An important factor we do is we protect that feeling of: being sneaky, after which some fool breaks a wall, and the whole lot goes batty,” Schatz mentioned. “We actually do need this to really feel like a heist. Sustaining the identical emotional core of Monaco is absolutely what we’re going for.”
No phrase but on when Monaco 2 will hit PC, but it surely’ll be on Steam no less than.
For extra on the Humble Video games Showcase, see our roundup.