AMD has been pushing its supersampling tech FidelityFX Tremendous Decision (or FSR) as a competitor to Nvidia’s personal DLSS for some time, and during the last yr or so, we’ve seen it being extensively supported in lots of video games on PC. Within the (hopefully) not-too-distant future, we’d start seeing that on consoles as effectively.
In June final yr, it was confirmed that FSR had turn into out there in preview for builders with Xbox One and Xbox Sequence X/S improvement kits, and now, AMD confirms that FSR 2.zero will soo be coming to Xbox as effectively (through The Verge). There’s no precise window supplied for when builders are going to start profiting from FSR on Xbox consoles, however AMD says the supersampling tech will totally help Xbox.
In current months, there’s been no scarcity of builders which have spoken about how having Tremendous Decision help on PS5 and Xbox Sequence X/S with video games’ improvement, their visible constancy, their efficiency, and extra, so it ought to be attention-grabbing to see how rapidly builders pounce on this, and the way they make use of it.